Master of Wind
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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Summoner of Wind |
Advances to: | |
Cost: | 59 |
HP: | 50 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Master of Wind |
Abilities: | skirmisher |
Attacks (damage - count)
staff melee | 11 - 2 impact | ||
aura wave ranged | 11 - 3 arcane | magical | |
northern wind ranged | 7 - 5 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |